
|
||||
here are many types of events- feasts, tournaments, demonstrations, guild
meetings - just to name a few. Your newsletter or host can let you know what to expect.
Here are some basic guidelines to help you be prepared when you attend an event: Feast Gear - Many medievalists haunt thrift stores to find wooden or metal table settings to create that medieval ambiance.
Costume - Dress according to your personae, keep in mind the weather and activities planned. The Costumer's Guild is available to assist you in creating a costume Loaner garb is available to newcomers through the Silver Needle. Site Fees - Check with the host or newsletter on amount, or if it needs to be paid in advance. Often these advance payments are the only source of funds for buying the food. Checks or money orders should be made out to the Realm of Chivalry unless otherwise stated. Food - If the event is potluck, check with the host or newsletter to be sure how much and what to bring. If the event is a "served feast", check the schedule for the day to see if you will need to bring snacks or lunch to tide you over until feast time. Most often, you'll need to provide your own beverage in either case. If you have dietary limitations, and are concerned about the contents of the meal, be sure to speak with the cooks. They may be busy, but be persistent and you'll undoubtedly get help. They don't want to poison you any more than you want to be poisoned. However, if you don't notify them until an hour before serving, don't expect them to do more than tell you which dishes to avoid. |
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
| In sum, the basic rule for behavior at a feast is: Be courteous and helpful. If you see someone in difficulty, offer your aid. The feast is often the best of all events for getting involved. Everyone is on his or her best and most authentic behavior, and often dressed in their best to boot. When you learn what to expect, and what is expected of you, you can have some of your most memorable adventures. | ||||
our personae is the individual you create from the time and place
of your own choosing. This character can reflect your personal interest or even your
actual heritage. Over time, your "alternate" personality will fall together and
you will feel comfortable and have fun with your portrayal. Country or Region - In developing your personae's background, you'll want to research the geographical origins, customs and activities. |
||||
|
||||
|
||||
|
||||
| Name - There are may books available for sale or in libraries such as baby naming books, which will offer the background or origin of a given name. Be sure to pick a name you can live with. It's best to find one you really like right at the start so there won't be any confusion amongst the populace on who you are. | ||||
|
||||
|
||||
| Timeline - The lifetime of your personae should be from between 350 AD and 1350 AD. | ||||
|
||||
|
||||
| Type of Character - Now that you've selected your origin, name and time frame, you'll want to round out your personae. | ||||
|
||||
|
||||
irst you'll need to decide on a fabric. We suggest you use one of the
following: broadcloth, poplin, muslin, burlap (okay but uncomfortable), or even a good
sheet will work. If you have confidence in your sewing skills you may wish use satins or
brocade or any other woven non-printed fabric. Next you'll need to figure out how much fabric you'll need. Measure from your shoulder to where you want the hem to fall, then add two inches. Take that total and double it for the total amount of fabric you're going to need. For example: shoulder to hem plus 2 inches is 36", so you'll buy 72" or 2 yards of fabric. If fabric is washable, buy all means wash and dry it before cutting out the pattern in order to prevent shrinkage afterwards. If needed, iron fabric smooth. Fold your fabric in half width wise then fold in half again length wise. You will have four layers of fabric. Be sure to have the wrong side showing, as you will be marking it up later when you draw the pattern on it. To determine the width across the chest, take your chest measurements then divide this sum by 4 and add 1 inch. For example: If the chest measures 40 inches, you would divide this by 4 to arrive at 10 and then add 1 for 11 inches. To determine the width of your sleeve, hold your arm out straight and wrap the measuring tape around your arm to the desired width; longer for wider sleeves. Using chalk and the measurements you've just taken, draw the pattern on the fabric. The following are some examples and suggestions: |
||||
|
||||
| You'll also want to make a rounded
curve where the arm meets the body so the fabric won't buckle later on. Cut the tunic out
along those lines and then sew the front to the back along the underarm and side seam. If
you're going to be doing a lot of activity, you might also want to double sew the seam
under the arm. If you don't use too much flair for the sleeves or body, the rectangular
shapes left over can be used to extend the sleeves if necessary. For the neck opening, it works best if you unfold and lay the fabric out flat (after using the T) and then draw and cut the neck opening using a saucer or bowl. You will then need to cut about a 5 inch slit from this opening either down the front or on one shoulder. To finish the neck's raw edges, the easiest way is to use something you can find at the fabric store called double fold bias tape. It is folded over the raw edge and then either hand or machine down on. Select a similar or even a contrasting color is nice. Next, try it on to determine about how far up you want to fold the bottom hem, then sew that too. Lastly, if desired, you can add trim or beading. This pattern also works well for making a simple gown for a lady, by simply lengthening the hem line. To complete the outfit, add the following:
Of course, other accessories can be added like jewelry, sheathed knives, pouches, etc. |
||||
Autocrat: n. or v., The person(s) or group(s) in charge of hosting an Event; usually harassed Bard: n., A teller of stories and legends Bard in a Box: n., A cassette player, boom box Barony: n., A group of 30 or more paid adult members with like interests and registered crest or device, who have first met the following requirements: (1) Been an active Keep for a period of one year, (2) sponsored no less than 3 events during the 12 month period immediately preceding application for Barony, (3) held a minimum of 3 scheduled and announced classes or workshops during the 12 month period immediately preceding application for Barony, and (4) have the following officers: Baron/Baroness, Seneschal, Treasurer, Warranted Marshal, member of College of Heralds Bash: v., To participate in armored combat Belts: n., The Chivalry; the "belted-fighters"; the Knights Biffy: n., The restroom Boffer: n., A light non-rattan combat weapons (derogatory) B.S.O.: n., A bright, shiny object Brawl: n., A dance done in a circle which features the tossing of maidens Chirurgeon: n., A medic Chivalry: n., An attitude of honor, courtesy, honesty and largess; those who have earned the title of knighthood or mastery Chronicler: n., The individual responsible for publishing the monthly Realm newsletter, The Piper Clear!: imperative v., Danger! College of Heralds (CoH): n., The body responsible for the recording and preservation of all heraldic record within the Realm. The CoH is a body of people devoted to the study of heraldry and its application within the Realm. Coronet, The: n., The Crown Prince and/or Princess ascending to the throne Count/Countess: n., The title granted to the King and Queen upon completion of their reign Crown, The: n., The King and/or Queen Device: n., The registered symbol denoting a person, office, order, or group Dry: adj., No alcohol allowed Duchy: n., A group of 90 or more paid adult members with like interests and registered crest or device, who have first met the following requirements: (1) Been an active Barony for a period of two years, (2) sponsored no less than 6 events during the 12-month period immediately preceding application for Duchy, (3) held a minimum of 6 scheduled and announced classes or workshops during the 12-month period immediately preceding application for Duchy, (4) successfully sponsored at least one Kingdom level event (included in the 6 listed above), or co-sponsored if otherwise impossible to sponsor, and (5) must maintain their corps of Baronial officers (including a Duke and Duchess designate) Elixir of Life: n., Coffee, tea or any other type of caffeine beverage Emissary: n., The person whose mission it is to greet and welcome the newcomers into the Realm Eric: n., The marked-off fighting area. derived from it's original red color, therefore, "Eric the Red." Event: n., An official function of the Realm of Chivalry Favour: n., A token given another to show alliance or friendship, i.e. from a lady to her fighter who fights for her honor Feastocrat: n., The Autocrat in charge of the feast at an Event Field: n., The fighting area within the Eric; a term in Heraldry Fighter Practice: n., Casual Kingdom gathering, garb encouraged but not required, held weekly at Milton Park or another designated sites Filk: v., To sing well-known tunes with rewritten words Filk Song: n., A song with rewritten words, usually to a modern song Flint and Steel: n., A Bic lighter Forsoothly, To Speak: v., To modify modern speech patterns in such a way as to replicate or approximate period speech Freak: v., To interact with the Mundane world while in Garb and Personae, usually done in groups; to "Freak the Mundanes" G.A.C.: n., The Guide to Armoured Combat Garb: n., Medieval clothing worn in the Kingdom of Treloria G.L.U.C.: n., The Guide to Light UnAmoured Combat (also known as the Big Book of Boffers) Halfling: n., See Small Herald, Field/Court: n., Person who verbally relays messages to the populace; an announcer Heavy Weapons or Heavy List: n., Rattan combat, or someone who participates in such. High Table: n., The head table at a feast where King, Queen and special guests sit Hold!: imperative v., Stop! Danger! Freeze! Don't Move! Household: n., A person/group of people (not necessarily related) with like interests who wish to form an entity/family with registered crest or device Imperial Armies: n., The U.S. armed forces, i.e. Army, Navy, Air Force, Marines, etc. Keep: n., A group of 10 or more paid adult members with like interests and registered crest or device, who are required to have the following officers: Sheriff (oversees the Keep), Treasurer (if financially solvent), and a minimum of one warranted Marshal if the Keep is to sponsor armoured combat Keeper of the List: n., One who maintains a List of those who are fight, and the order in which they will fight Kingdom: n., A group of 250 paid adult members within the boundaries of a municipal state or province, or a lessor number by grant of the Board of Directors; the Kingdom of Treloria is the first such recognized group; for further information on creation of a Kingdom, see the By Laws of the Realm of Chivalry Knight: n., A title held by one how has successfully tested and passed the annual trials held by the chivalry and reigning Monarchs; recognizable by a heavy gold chain, white leather belt, and/or spurs; to be addressed as "Sir" or "Sir Knight" Knight of Inspiration: n., A title bestowed upon one by the reigning Monarchs for outstanding achievement List: n., Order in which fighting (usually tourneys) takes place Live Steel: n., A real edged weapon, i.e. sword, dagger Light Weapons: n., Non-rattan combat weapons; see Boffers Lote: n., A mythical beast that always follows its own tracks, may breath smoke and howls to warn of its approach; a locomotive Mace: n., A spiky, metal-balled weapon not to be used without permission of the reigning Monarch; neither to be seen nor the name spoken without serious consequence during the reign of King Hjaltulfr Hjalmarsson Mace Magnet: n., A squarish-style helmet; flat top Magic Box: n., A cassette tape-player Marshal: n., A referee; the person responsible for the safety of the fighters and observers while there is combat Master/Mistress of Arts/Sciences: n., A title held by one who has successfully completed the annual trials held by the Chivalry and reigning Monarchs; recognizable by a white baldric or sash Master/Mistress of Inspiration: n., A title bestowed upon one by the reigning Monarchs for outstanding achievement Mercenary: n., A fighter who is hired into service for motives of personal gain Minstrel: n., A singer or musical performer Monarch: n., Reigning King or Queen Mundane: n., The "real" world, the twentieth century Pavilion: n., Tent or portable coverage. Period: adj., Within the range of the Realm's interest; 350-1350 A.D. Personae: n., An identity you develop as your choose; alternate personality Piper, The: n., The Realm's monthly newsletter Realm, The: n., The Realm of Chivalry; the non-profit corporation which governs the activities of its members Regalia: n., Any clothing, item, accessory, or device that is reserved for a specific office, group, or person; the general membership of the Realm is excluded use of aforementioned item, accessory or device; examples: crowns, white leather belts greater than 1 1/2" in width, spurs, etc. Regent: n., One who governs a Kingdom in the minority, absence, or disability of the sovereign Remove: n., A feast-course Rhino Hide: n., A fighter who doesn't accept "standard killing blows" (derogatory) Seneschal: n., An officer whose responsibility it is to care for and oversee functions, events, feasts and domestic ceremonies; a steward Sheriff: n., The leader of a Keep Small: n., Any pre-adolescent child Stick: n., A rattan sword Stick-Fighter: n., One who fights with rattan, a heavy weapons fighter Stick-Jock: n., One who thinks rattan fighting is the ONLY reason for the existence of the Kingdom of Treloria. Sometimes wears a costume other than their fighting gear, but not often. (semi-derogatory) Throne: n., the King and Queen Vorpal Bunnie (Squirrel, Etc.): n., Mythological beast, reputedly able to kill and eat anything. Has Great Pointy Teeth and is very Vicious. See "Monty Python And The Holy Grail." Wall-Hanger: n., A sword, ax, or other weapon or piece of armour that looks nice, but is not usable. It is only good for hanging on a wall as decoration War: n., A contest between two opposing entities or parties Wench: n., Any male or female that serves feasts; usually seen at a tavern serving ale Wet: adj., Liquor allowed. |
||||